![]() Primary skill for melee weapon use.Īgility (AGL): Works as DEX does in 5e. Instead, Magi and Servants have 5 stat parameters. Beyond that, there is no form of "levelling up" or "experience points".Īs stated, the game does not use the player statistics from 5e. Instead, Magi distribute 6 Class Levels during character creation. Player Characters, known as Magi, also do not level up in the traditional sense. A character's stats, equipment, spell ability, armor class, and hit point values are all changed. May we have many great Grail Wars in the future together.ĭespite using the ruleset for D&D 5th Edition, Fate/Lost Continuum uses a different Character Sheet. I love you guys, thanks for sticking with it for as long as you have. I never would have imagined this game would grow like it did, and I have nobody but you to thank for that. What started as a one-page list of abilities and die rolls in an 8 person discord server has turned into something that has brought people together. To everyone reading this who has been there from the beginning, before this handbook even existed, my heart goes out to you. Fate/Lost Continuum was created by Kodakzing with a lot of help from some amazing friends. Keep in mind while reading that this document assumes you are familiar with the core rules of 5e as well as the Fate series. I do not personally believe 5e is the best suited system for this, but I value its accessibility for newcomers highly. The purpose of this game is to recreate a “Holy Grail War” from the Fate series by Kinoko Nasu as a PvP TTRPG. These changes can be found further in the handbook. Additional tweaks and additions have also been made to the core rules to further immerse the Nasuverse into the 5e ruleset. Nothing else from 5e (races, classes, monsters, etc.) is used in this document. Fate/Lost Continuum is a tabletop roleplaying game created using the core rules from D&D 5e.
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